Adam Rudd

Posts Tagged ‘game development’

A message to those thinking about getting into games

The Gaming Industry is a viable career. Do not be swayed by concerned parents or friends! This post is a message to those of you thinking about a career in games. If you’re having reservations, or receiving a bit of flak about it’s legitimacy, have a read.

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Going Indie? How to make a killer app website

This is a write up on how I went about making a website for my iPhone application, MorningReport. Creating a web site is number one priority for any indie developer. It is where your customers will come, where your clients will refer others to, and where press will visit when everyone realises that your product [...]

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Quality Assurance: serious business

If QA didn’t exist, we’d be dealing with some pretty shit games and software right now. Yet, for some reason, the QA portion of development in general seems like an afterthought. I have two theories about this: The role of QA isn’t communicated properly OR The QA process is put down as “not as important [...]

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Sharing with Paret

The 80/20 Rule, also known as the Pareto principle, states that 80% of effects are created by 20% of causes. It’s proven to be widely applicable, and is the reason why you should share your work and ideas with other people without fearing theft. I speak to a lot of students (particularly artists) who are [...]

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The value of rejection

Sometimes, what you need is someone to walk up and poke holes in your master plan. Not the vindictive, destructive holes. No! The logical holes which expose the pride-puttied faults that you have (albeit unintentionally) neglected in all of the excitement. What you’ll find is that once a few holes are brought to your attention, [...]

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5 lessons to learn from Call of Duty: Modern Warfare 2 Multiplayer

[edited with elaboration] Multiplayer gaming has two very appealing aspects. The first, is the social aspect; getting your name out there, and interacting (in this case, shooting) with other people. Team based gameplay combines the social nature with strict expectations of teammate and opponent skill. Without a competition (the second), the social aspect would whither [...]

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Its always been that way

Processes are a commonality in every day life, particularly at work. Without processes, out work would be a (albeit artistic and spontaneous)  mishmash of things that you do to get stuff done. Someone, started that process, and more than likely, many others chipped in to help make the process as awesome and efficient as they [...]

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Approach

It’s the end of the year, and the end of study for some. Those who are attending meet and greets with prospective employers are in an excellent position to land a job quickly, and not just because they’re at a function. It’s because not everyone will go up and talk to that representative for that [...]

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“Us vs. Them” lecture

I gave a speech at Game Connect: Asia Pacific 2009 in Melbourne this year. The talk is targeted at students and educators who have noticed a gap in communication with what’s taught in the Game creation courses, and what’s expected in game development studios. You can access it right now via google docs here Or, [...]

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